Ppppu v6

Koopa Troopa Gal [Animation By Minus8]

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Link to game? How do you get mods? I'm confused as to how you get this version? Like I can only find v5 when looking it up on google, and that was released years ago. Isn't there a v6? Not v5, I meant v5. I can see a bunch of girls that's not on here because on the discord loli isn't allowed, where would they put loli mods? Which one and how can I open the flash game? There some more mods can make with differt mods like palutena and oaper mario version?

Play All View Playlist. Minus8 14 favorites. Fav 1 favorites. Cheating MILF shamed by secret sex tape. Dukes Hardcore Honeys. Nintendo Girls porngames. Shy Gal Minus8 Kirbyforever. Shy Gal Fuck eatmydickoff. Shy Gal Topless Boomkiller Not New Daisy Yungdeag. It's the back view animation by the way that can't be seen. I'll patch that up when May's done sxxx I'll get it to ppppuprogrammer for the interactive version.

I'm just curious, when May is added will that be V6 of pppp or do you want to add more characters before jumping V6. You don't have to answer if u don't want to. V6 will take a while.

Here is my to-do list: One new character slot with multiple characters like the Zelda slot. At least one cum scene for each character.

A Classic mode where all characters play randomly. I ppppu don't care which one, just happy to see it added period. If I wasn't flat fucking broke I'd give you money. Someone already made one. I wish that person had done pokegirls instead of LoL girls. Having to cycle through 50 animations to get to fit girls nude isnt fun. Each girl will nude photoshoot download her own reaction s.

The rest are loose concepts still, but I have a list of my ideas. Would love ppppu see that ass and bust in this project. I hope the holidays went well for everyone. It's may be late but I got a late Christmas gift for you all. Hilda's in, Gardevoir is still in as well, and www milf48 com new features. The flash is cutting it close with size and from what I gather from Gscot's plans the next version I will not be able to upload it here in any capacity, so no more low quality music versions from here on out.

Anyway, enjoy. I'd like to see some Ace Attorney in this. How about Franziska or Ema Skye, while we're at it? I've been looking forward to this. Progress on May: I have four more positions to do, then I ppppu work on her face. It turns out hats complicate things, though I should have remembered that from making Midna.

Having to use the ppppu key makes it hard to play with one hand. I would love to know? Not in my skill set to be able to add characters. She needs a little more love at 9 animations. After May is done Midna's going to need a cum scene or two at least. Say that I want the randomness but I don't want Midna or Gardy to appear. Right click a character's icon to disallow them to be picked both by the user and the randomizer and have the random character select enabled left side menu, question mark icon.

Is anyone else unable to play the recent interactive versions v5 and v5. They give a "File error! Old man jerking off a valid flash file" message. Gscot's builds work, as does the old v4 interactive. The new ones work via the normal standalone flash player 20, but lack of good zoom is a bit of a downer. Regardless, thanks to Gscot and the enigmatic programmer for all of your fine work.

However baka loader seems to pejnya support that algorithm, just ZLIB. If you wish to not wait and fix that now, do the following: 1 open ffdec and have it load the swf. Turns out the Adobe Air sdk may not be directly responsible for the lower file size it might only optimize code performancething is that by default it uses LZMA compression.

And to top this off, I found out the trouble with the hair. Seems that there are no concrete "rules" that minus8 went by when animating the hair. Meaning that I can't find a way to replicate how it moves in a manner that can be used for more than 1 animation. Also can't find trends with how movement of how the face affects the hair in any animation. So I don't know, I'm going to work on other things for now but I do want the hair system to be flexible enough that you can have more than 8 fixed movement "slots" to use. So if anyone has any ideas or suggestions to overcome this, it'd be appreciated.

You're right about the hair. That's where all the work goes because I have to manually edit it on a per scene basis. Samus is a good base to work from for bangs, and the Zelda's work alright for longer styles. Maybe you could try to find a way to contact -8 so you can make the hair much easier and make the process go by faster? But that's prolly way down the road aint it. Animation is done, but something weird happened to the sound. It's likely something minor with a script so expect May later in the week.

Arm fixed on scene 7 for all characters. With May finally out, I can begin taking commissions again. Thanks for your work anyway. Didn't think much about it when it was suggested but the shirt on WFT was a really good addition nice touch with her last animation by the way. And now I must ask, could you please upload the fla so the interactive version can be updated?

Thanks, I'll get to work on this and see if I can get this done by Wednesday. One link needs the decryption key and the other links to the swf. I just shemale in the world the decrypted one. Interactive v5. Might have missed a few things but I'll go over that later. Especially ppppu over hair physics. I'll get right on that.

Also I need to ask about something ppppu the changelog because it's still bothering me a bit. The shoulder connected to the arms funny, but it was mostly covered by the head and hair. Only really noticeable on short haired characters like May or WFT. Fixed May's position and also her button the appearance of which would not change when the mouse was over it or it was clicked. You get get v5. It's just going into your Temp folder and deleting caught cheating porn after a day is all.

If you don't know how to open an swf file. Download flash projector and set it as your default file for opening swfs or just open all swfs in chrome or firefox. I love all the scenes that include that little blushing effect, and May has the most of them! Can't wait to see what else your commissions will bring to the table. Now you've got both that AND the one where she makes that one hot face with the lip bite. Don't you agree that adding a bit of rarity and randomness helps keep the animation interesting? It's included in the current version.

I'd be great if you could add some clothing to samus, the zero suit is what makes her sexy and nude samus just seems kind of boring. Question: can we get some type of representable clothing on the other girls too, like you did for Wii Fit, or do we have to commission some sort of payment for that?

Gonna throw my 2 cents in and say clothing is definitely great but cum scenes would be better first. I do make it an option with commissions to add extra articles. The person who commissioned Hilda got a personal version with clothing. Something like a zero suit would be akin to building Midna or Isabelle though. A shirt was minor. They will be ppppu the next update. Would like to see Hilda's clothes A buttjob or grinding loop would really round out the set nicely.

I'm a patient man and you've done more for this project than I'd ever thought or expected, but I'm curious is you do have a timeframe in mind. That title belongs to minus8. This guy was just some faggot who got too in over his head. He did design some nice clothes though. Is it just me or the file doesn't download well from the fuwa link?

It just so ppppu that my bandwidth fell to Dial-up speeds for some reason and i cannot get any further than 5MB before the download fails. I'm not making Krystal. You still put her in the frame of voluptuous like the other characters, and that was a ppppu for failure.

Gardevoir's features are very thin. She has very few breasts to show for, if they existed- even styalized, they would not be that large. Her limbs are very sticklike, not thick. You sort of hit the correct note for the hands, but the legs and extremities were all wrong. Very simple problems that make it go from "Gardevoir" to "Busty woman dressing as a Gardevoir.

Would it be possible to make the animation run at 60fps natively? Would it consume too much resources or would it be impossible with the current structure of the game? The only way to achieve the same effect natively would be to create additional frames in the animation. I see no reason that wouldn't be possible, but I don't know if it could be automated, and if not, it would be very time consuming.

I thought they were "tweens", or whatever they're called. Most are only frames anyway. It's not increasing the speed, it's adding more frames per second, making the animation more fluid.

The speed stays the same. Look up some 30fps to 60fps comparison on Youtube or something. I was thinking that you could just increase the framerate but make sure that the tweens take twice as much to loops, or something.

I guess that if you have to draw new animation frames it IS a lot of work, then. I wonder if Sago is still working on the vocals both versions for the rest of the characters, or if she abandoned the rest of the project.

You can increase FPS by adding additional frames to make the animation more fluid, but you can also double the speed without cutting frames. The ppppu won't be more fluid, but you'll still be seeing twice as many frames per second compared to the normal speed.

I was hoping the person making a version that included grunts would beat me but they seem to have stopped posting updates! Those two reasons are why there's no Krystal. Or maybe even both. Yes, both sounds like the perfect way to go. I can confirm there is no "both. The difference is too minor, especially considering the huge amounts of work that would have to be put in for such a trivial change. I'm sure it's the former. Well you just shemal fuck girl video Xenoblade for a bunch of people.

Even if Smash did it first. Thats not even the biggest spoiler so fuck off faggot. Then you really should in order to make Fiora as source accurate as possible. Source regarding that, please. I need that for Most of the "skin" we see of hers is actually synthetic stuff to humanize her like Robocop.

Oh my lord why are we talking about Xenoblade? I just want more nintendo hentai. Iris, on the other hand Is there any help needed from a programming standpoint? Actionscript was my first programming experience and now I program as a ppppu, so if I can help with this incredible project let me know? That said, I'm not much of an animator, but maybe I can ppppu incorporate scaling for different sized breasts, hips, head, etc. This would be so awesome. Mixed in at random with the rest of the scenes? If I were to measure how much I fapped to ppppu,it would be measured in cum-buckets.

Keep ppppu the good work and thanks for everything so far, that includes every character, except daisy, she's creepy. A scene where the male orgasms plays and yo're brought back to the menu.

To eliminate randomness not playing a scene with the button, such scenes are scripted to play about halfway through a loop. If it's gonna be slightly random and boot us out of the girl we're watching I could see that getting annoying quick if you can't time your dick right.

Is there anything new ppppu can share with us Gscot?

ppppu-v6, ppppu-v6 - Addicting Games

Would love to hear what you are working on right now. Has anyone else noticed the quality of the music on most of the other songs though? I hate to say it, but it's kinda bad. I'm recycling what I can but most things have to be done mostly by hand. Especially the cum itself. There's no work around for it outside of shape tweening when I can; I have to hand draw almost each frame. I do have a request for everyone, though.

What would you like to see with the girls? Be romantic, manmar sexy lewd, be silly. This isn't a vote, so don't worry about following another's opinion. This last update is ppppu you guys, and I want to hear how you would believe the girls would react.

I'll consider all suggestions and include what I can. A couple examples from the commission I'm currently wrapping up: for Iris, the confetti from a "Not Guilty" verdict in Phoenix Wright falls as the courtroom cheers. For Fiora, I used her voice clips ripped from the game ppppu thank you for the good time.

I made a new head model for that one ppppu make her head tilt back further. On a final note; I'm hentai big boops on small and large breasts so PpppuProgrammer can include size options for the interactable version. I've got a long to-do list. Sure it came from a unrequired point of pretentiousness, but it makes perfect tranny fucked. I mean think about it, the OP said that Gardevoir won the Poll, but was received poorly.

The post explains why it was received poorly: Because the expectations why people voted didn't match the finished product. I love PPPPU, it's some of the best flashes to come out on the internet ppppu a long time, but if the time comes when another skinny, inhuman person wins a poll, they have to remain skinny and inhuman.

Neither that post nor this one is saying that PPPPU is bad, but that inhuman characters need to be utilized differently. Midna, for example, was a good compromise between the body types.

I'd like to see May as a complete slut. Don't really care how but just the lewdest. Hilda should have some titjob cumshot and for the Zeldas it should be tumbporn of them like the licking scene. Daisy would want to keep going. No idea for the rest based on personalities. Peach would get angry for potentially getting pregnant from cumming inside royalty.

Rosalina would orgasm along side you. Daisy, like the other guy said, would keep going. Samus would also get angry. Shantae would just stop and look at you satisfied. Honestly have no idea for Midna, not really attracted to the Imp form anyways. Lucina would just get kinda wide eyed and look away.

Wii Fit Trainer would be breathing as if it was a workout. Gardevoir would be satisfied. Hilda would just be tired Fucking tightest pussy would be like Daisy and keep going. That's just me though. Maybe Gscot could consider making an update like that after the next. I also would like to see romantic yet some lewd for all characters, but for clarifications sake, what would be examples of romantic or lewd faces?

I would consider blushing as romantic. For Samus, I really want her to take a vaginal creampie, specifically her scenes 2 leaning back cowgirl and 12 reverse cowgirl on interactive. I considered Daisy doing the anal one.

She was the first one to get anal and she seems more of a wild one. There's nothing wrong with the body. That hair thing when she's looking sideways could definitely be improved but when she's looking head on she's fine. As someone who's seen a lot of Gardevoir porn in his day I don't blame gscot for that.

Drawing the right angles and proportions is hard on this pokemon in particular. There's also the fact that a lot of people don't like pokeporn and were getting hyped up for a pokegirl instead. That's probably the largest contributor behind Gardevoir's poor ppppu, not the lack of a feral body. Just, fix the audio on the other songs if you can. This may be late and may consume a lot of time. Could you add Bayonetta if possible after the creampie update? There needs to be some crazy ahegao mind break going on here so i vote Rosalina or Lucina to take that place.

This would cream porn a welcome new cheryl ladd upskirt. Base Poses: 1 or 2 makes the most sense for peach. Honestly don't know which I'd prefer since she gives no fucks in all of her poses. She'd have a great ahegao face though since the gap would redtube sek huge.

Base Poses: 3,4,5. I swear I'm not listing these in order. These are the poses that I think make the most sense Maybe she gets hearts in her eyes and smiles like crazy while continuing? Base Poses: 1,3,8, That's a hard one. Base Poses: 5,10, I don't know I like her in those poses ppppu reasons I can't explain. Like she's trying to keep all of it inside her. That'd be interesting to see. Base Poses: 3 screams Shantae the most to me.

Bases Pose: It'll be the easiest way to have them both on the screen, but if individual then TP: 4. Most natural pose for her imo. SS: 2,3,5 all work good for her. Ahegao face would work well here. Base Poses: 3,4,8,11 because they look like the ones she'd get ppppu the most from.

She's the only "animal" character so her being super lewd would be super ppppu. Base Poses: 3, Well if she keeps going then that poses makes sense. Like she didn't even notice. Her being a mix between Daisy and Shantae makes the most sense to me. Base Poses: Everything. Everything works even the from behind scenes and foreplay scenes. In my head ppppu, though I obviously would prefer a creampie animation. Gardevoir strikes me ppppu the cool beauty. Base Poses: Midna: I only think 2 and maybe 7 fits.

I usually really like 3, miia hentai Midna doesn't go down far enough for it to feel all that lewd or have an impact. Gardevoir: Every scene except 7,9 and Maybe 10 in my opinion work for her. Ppppu another hard one to be picky about. I really really like 4 though. It technically shows the most of her. Pokemon heroines are usually tomboys though Base Poses: 3,6,9 and maybe Ppppu after 2 seconds she keeps moving, surprising everyone cause she's a pervert on the fuck my jeans. Base Poses: I like her face closer than farther so I'm going ppppu say Her hair covers up a lot in 5 though.

Got to go through the flash gain and noticed small stuff like May licking her lips in one of the poses. Even if it's just practice for you, I want you guys to know we appreciate it. Same old same old. It's such a shame that NX gets no love, it's the next or rather only logical step for this Reason being, with each addition from gscot he drives the document further and further into a gaybrosgw. NX focused on designing a timeline within which arbitrary assets could be loaded and customised at runtime, what this meant was that you could map any animation on to any "character".

Music, expressions, traits appearance all had the potential to be swappable, yet people in this thread still chase the "char X should do Y". Is it that he delivers quickly that is enticing?

Is it that there's any content at all? It's a bore, and has failed to see any real improvement in terms of assets, animation or even scripting since it's inception by NX improved on all these fronts, and it was extensible.

But what do I know. Super hyper customizability like SDT is ppppu though. It's not like GScot's a programmer. He's an artist, and the fact that he's still working on this makes us respect him. If anyone else wants to take the time and make it SDT levels of moddable people would probably support that person. Does such a person exist. Obviously not. Also it's fun to get excited about something new. Pretty sure I made the same point myself. It wouldn't take anything near SDT's level of programming to integrate customisation here though.

Most of the work would be slapping an overlay on existing assets and hue shifting the rest. Expressions would be a case of either playing a different asset or moving to a specific part of the timeline.

It's awfully basic stuff but maybe I'm being unreasonable speaking from a programming standpoint. Thanks for shedding light on that though, it really only takes drip fed content to maintain interest. And of course, to clarify, no malice intended. No one's stopping you from doing it if it's so easy. Just do it, instead of coming somewhere else and complaining "Why is this so popular? Do it. We appreciate every ounce of work you put in!

Just calling 'em out. There is one problem perhaps someone here can help me on: After animating the second cum scene, Flash now crashes when I try to publish the swf.

I've been looking around online and experimenting with the different settings for exporting for several days now. The closest explaination I've found is the number of keyframes might now be too much. If this is the case then the project has reached it's limit unless characters get ts tops guy. I want to avoid the chopping block as much as any of you, so I'm willing to try any solution you guys can think of.

I've played entire games in an adobe ppppu program that were WAY above the number of animations in this game. They number in the thousands. Just give the.

He probably has better PC than you and can publish it. Either that or you're not using 64 bit flash? Or you could give it to me? I have 3 gigs to work with and ppppu I work from the latest fla from Gscot I need to do the. I worked on nx with ppppuprogrammer till he apparently lost interest. There are many points to be made here, but you've taken an awfully standoff-y route. To put this into perspective for you and your awful logic: I can critique something without creating it. I don't have to bake an equivalent cake to tell you something's wrong with yours.

But no, I'm wrong because that's the only logical conclusion right? Let's look at this objectively, in one of a whole host of examples: You've consistently found yourself hitting some arbitrary limit in editing this flash. It'd be a case of: Take asset s. Add to ppppu in scamangels com FLA, marking them as available for runtime.

Import them at runtime in main project. But no, you'd rather drop your poorly maintained FLA on the table like it makes ppppu profound statement. I've looked at a previous iteration of this project, and to be frank, it's a mess. It took a century to open the file on a k 8GB RAM, and it ground to a standstill when publishing. You're asking me to stick my hands in shit once more to "prove you wrong". I'd like to demonstrate my advice effectively, but your project is not engineered in such a way as to make use of external assets.

But talk is cheap right. It's up to you to accept or reject my advice. You're a high functioning individual after all. If you can provide me with a single loop of a single animation, I can demonstrate basic asset loading hair, clothing, whatever. Your choice of loop, but ideally it'd be one of -8's originals. Why not decompile and edit it myself? You've already done it, why redo work. If you're feeling extra generous, smooth the motion out and parent each visual component into a named sprite. I'll do my best to stop antagonising you, nothing of value to be gained.

So first you say you're not interest, and now you're saying you want to show off. If you had put together a setup, similar to Konishion, Althoug i am not trying to say this is like Konishion's work, however it is a goal ppppu can strive for. You could focus on making characters and load them from an external file rather than just adding all of them, and you could get the community involved in making the characters.

Furthermore, it would setup a system where all characters would default to all animations, rather than having to basically have a movie for each. You'd have the Engine, the base model, and the adjustments for each character. To do that at this point, would mean tearing the entire engine apart and starting over i believe, however i am not a programmer in any way shape or form.

My mom is, but i refrain from asking her advice on this as she would ask why her 40 year old son is looking at cartoon porn. I do not mean to belittle the work that has been done.

I, in fact enjoy this little flash game, but there are multiple paths, and people don't enjoy doing work over and over. Not very skilled at that, are you? It will allow others to insert as many characters as they can fit buttons on the main menu, copying and pasting code between the character select button and the return button while only needed to call ppppu the correct file name.

Along with releasing the base models, this will allow anyone with flash to create and share their own characters and apply their own mods.

For now, I'm tearing apart the old structure and rebuilding it to suit the new one. There is one minor bug: when pressing any button to load an external swf the window moves to black bullet hentai top left corner of the screen.

While it doesn't affect the movie, I can see some folk being annoyed. Anyone have a clue? He just said to do it. So first, you're being too defensive. Also taking a single loop from the flash is cake. Just use a flash decompiler. I literally cannot flash for the life of me and can still do it.

You're calling the project inefficient because he didn't the take the programmer's route and instead of having 1 leg sprite that could be recolored into multiple different colors he decided to color them himself? In my head that makes sense as an artist. Because of that he could add characters like Gardevoir that are completely different, added special expressions, and had different hair.

Even the colors he chose was specially tailored as an artist with a few tweaks. Honestly, the path you're thinking about has too many menus and overall too much choice. It also sounds like it'd suck the fun out of the project. Also, holy crap, I could take those fla's out myself and I can't program for shit. What are you talking about dumping your hand in shit? Talk about not being standoffish. You're all making perfectly valid points, but so am I.

No point in white knighting about it, if you're going to ask me to do something about it then match that claim. Here's a VERY basic element swap, but the effect holds true across arbitrary visuals.

You could swap out pretty much anything, you don't even need to swap you can add or remove etc. It's arbitrary. Code is disgusting because I couldn't be bothered actually ppppu containers, so loops to find target instead.

Is shae nude the revolution I claimed? Thanks for helping in that regard, by the way. And don't lie you asshats, you fucking love this thread having some drama.

You just came to the thread and complained. No one even asked you to leave. Oh that's what you meant. I think you're underestimating the flash. The way their expressions change on their own is part of the appeal. You wouldn't be able to swap expressions across characters because there are small differences in lips and eyeliner. This is a dynamic replacement. While it appears static it'd be trivial to replace out an entire timeline with animations, sounds, actions etc.

This object could itself be scripted to interact with other objects and so on. But again, the point wasn't to show some end product but rather how easy it was to achieve. Uhh, did you skimp on the graphics card or something? I have the same setup with a and the flash loads near instantaneously.

GPU does nothing for this project anyway. This flash does not. The celebrity porn, have some porn. Those new characters look so different from Peach and Rosaline. If you take a step back and look at all these changes, it's Anyways, I see you've split the flash into ppppu.

I can see how that solves the problem, though maybe the parts flashes should be in their own folder with the screen select flash being on the outside? Oh also, I decompiled one of the flashes and saw some new morph shapes.

I couldn't activate them though so I guess that part of the flash is still coming along. Who's Iris by the way? I guess it's on a timer or it's only accessible in one pose. Ppppu flash feels complete now. I wish I could delete my old posts this is embarrassing. Creampie is only available for Fiora and Iris at the moment.

Having random voice acting felt weird since you don't have any other sound except the audio ppppu in the background. Either way, things are looking good. I honestly can't wait till it's done especially pinay tits it feels like you're ppppu there. Looks like you've gotten a lot of practice too.

The feedback is always appreciated. The creampies were commissioned alongside the characters so I felt that was a good way to test the waters and see what worked. Thanks for your hard work! The cum shouldn't just pop up instantly after you press ppppu button, we need at least a few seconds of build up to it. This reason is why I preferred Iris over Fiora. For Fiora the semen is just instantly there and she starts slowing down for some reason, as though we came but skipped forward a few seconds right after it was done.

At least with Iris we get to fuck her for a little bit before it's over. Also not a fan of that voice, don't know if that was part of the commissioner's request but I think you should save it for when characters have fully implemented voices.

As for after you bust a nut, I said it before in this thread but I really don't think it's a good idea to boot you to the menu after it's over. Some people like to jack it over an image of the afterglow you know!

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She anushka shetty back photo just sit there with the button to go back to the main menu still there and a new button to keep on playing the animation. And this last bit I think should go without saying, please don't forget to dedicate a key to cumming.

I have problems using mega and dropbox to download flashes. Could you put that on something like Swfchan or some other flash hosting site? As for why Iris over Maya, everything in those last two girls is commissioned stuff and not reflective of what will be in the actual update. Fantastic work on the cum scenes, but similar criticisms as above, only good though, to help improve the overall quality. The scene could afford being a little longer, it starts too fast and ends too soon. I'm looking very forward to the finished results. I dont want to ask for too much but this already look way too good to not do it both ways.

I'm afraid that the new format of multiple files might make the whole Select-A-Switch version more difficult to employ. Can't wait for the interactive version. Gscot, what does this mean?

Thanks for noticing that. Drawing and animating is still left to the modders skill. If you have retro nudist tumblr fla of the menu you can also make your own list of characters that others might create by copying the button for that character into your menu. Would like to see more of your work. Is there a interactive for the current build? I might have missed it in the chat. At the moment I'm trying to get some illustration commissions though. I chaven't even seen the cum scenes yet, the download in the link won't download for me :.

Ppppu for it. Since Sago has apparently abandoned the vocals both versions for all characters project, can someone else here finish what she started? She's an imp. Still have no idea how someone finds that form attractive but hey to each their own. Yes it's porn, yes there is some Pokegirls, and that could count as furry. But it is for as specific Flash file development. Try to keep on topic, more or less. Play the damned game if you think I'm wrong.

Unless you consider an Oompa-Loompa with pointy patterned black and pale blue skin to be in the furry territory. There are two scenes that were commissioned. Are you still open to commissions? I would love to discuss ppppu with you. Other wise work looks great and keep it up. However, if someone asks for a private ppppu or for private features I'll respect their wishes. Does anyone else think May looks a little too pale?

Maybe it's just me being used to the anime version of her but I feel like she should be a little bit lighter skinned than Daisy. So I'm guessing it's impossible to make an interactive version with this new format? If I remember correctly, the main reason the new format even took place is because the SWF export was next to impossible.

Among the reasons black dick sucking pictures ppppu there's too many characters. If that's the true reason the old format is impossible, why not to separate the project in packs consisting of several characters each? Just curious For the non interactive version at least, there will be a menu file that you can use to navigate to other external swfs allowing you to view those characters. Ppppu for not answering any questions, Ppppu needed a break from working on things related to this flash.

Playlists Containing: PPPPU Xi (With Mods!!!)

I just felt no desire to work on it for a while. However I have done some thinking while away. To some dismay, I will not work on the interactive version anymore until Gscot's final version is released.

Sorry to anyone who was waiting for an updated version with Fiora and Iris but I need to focus my attention on ppppuNX and work on the interactive version drains my interest. Maybe I'll open the source for ppppu interactive version and someone else can implement a way for it to read swfs though more needs to be done than that.

Also there's a small little thing I got working and it's not worth ppppu wait since the last update, but it does show that some progress is being made.

I'll upload it in the next post with some details. If you are still around and still willing to help and wade through my rather amateurish codeI would be most appreciative. I know next to nothing about flash programming so sorry if that is a dumb question. I see it being somewhat harder than SDT but shouldn't be too much tougher.

Things ppppu weren't the focus of modding in the first place. As a result placing objects meant that there was no further effort required in keeping them there. Timelines fuck with where you dynamically ppppu stuff, this can be avoided with a consistent document structure. Not that it matters, discovering your identity won't lead to anything, but it's probably a good idea either way.

Is there a way of fixing this so that it is easier to work with, or are we much too far along for that? Directory relocated. Please link to where people were discussing this as I have a lot to mom vs boy nude about programming and would like to see their criticisms. As for fixing it, this is pretty far along but a rewrite is still possible.

Apparently ppppu was short-sighted in its creation which has made it needlessly difficult to work with. Again, this is just what I've heard. I haven't looked into it myself. It's unclear. To expect an extensible design philosophy from someone who doesn't even intend to further develop their own work is probably a ppppu much. Looking ahead is difficult, and if you ppppu to cover all possible avenues for future development you'll never develop ppppu actual features.

Adding mod capability isn't difficult, but the flash has been designed very rigidly, animations and timing all hardcoded to individual frames. To work from that base would naturally yield an equally rigid product, as per ppppSWU. To start again, reusing assets but building entirely new systems to handle assets, state, extensibility would result in a comparatively more flexible product, as per NX. This isn't something that can be directly compared hot women scissoring lines of code.

Visual components are far trickier to design when you're not working towards one concrete result. Code can be chopped and changed so long as coupling is eliminated, graphics are inherently coupled against their container elements, like the shape of a face or size of pupils. It's still poor practice, either way. I'm glad ppppu are going through the painstaking process of correcting his faulty design.

However, you seem to be under the false impression that -8 made the flash for the express purpose of other people picking it apart and adding to it. Whilst, in reality, it was just a one-off flash he made on his own accord, featuring Peach and Rosalina. The ppppu that ppppu is so seemingly hard to add to is because it was never truly intended to be added to. The source. FLA was never released by -8, but a bunch of people decompiled the swf anyway and just went to town, I guess.

Does anyone else want topping? Definitely no. Just go mod that one? Seems like more trouble than it's worth to make edits to ppppu to make it look like an animation he's already done. It's not even about the programming style. SDT is easy to switch up because everything happens from the same perspective, so you can just slap a single static image over the head and voila - new character!

In PPPPU, on the other hand, practically every pose has the head at a different angle or in a different place or at a different size. A hair image that works fine on a cowgirl pose won't look good at all in the BJ pose or the reverse cowgirl pose. So the amount of work necessary to create a "mod" for PPPPU is several times as much as an SDT hair mod, even before you take into account the fact that the hairs are animated.

Adding a new character means basically reanimating the entire thing, and ppppu modularization doesn't actually change that much. There are three versions of those heads and the hair usually needs to be redone for each one.

On top of that, the hair animations almost always need to be tweaked. Why that is, I can't remember. Im not sure if this will be possible or not, but i was thinking. It's not like that thing's behind a paywall or anything. He'd probably enjoy the free advertising as being part of the main ppppu project. Working on the ver. NX and I had a few gsap related tween kinks to figure out, so I changed something in the end I didn't need to do it but it did help me understand the library better.

The "something" I changed was making the tweens time based instead of frame based like flash does. Proper 60 fps support for ppppu. You can switch between 30 and 60 fps the default by using the N and M keys, respectively.

Also you can slow down the animation by hitting the 'B' key and 'V' to reset the speed. You'll notice that the background is animated twice as fast but this is because I didn't change it to use tweens to properly animate over a given period of time. Tell me what you all think of forced sed.

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This ppppu just a test branch of the project right now but I might integrate it into the main branch if I can ensure that audio and visuals can stay synced. Oh and hitomi tanaka english can take a peek preview at the mouth animator in the menu. It's still buggy and the results aren't save properly yet but having people take a look at it may lead to helpful suggestions on improving it.

Keep up the good work! That "PeachyPop" one from the other post, not so much--the 'bonus' noises were distracting and somewhat jarring. I'd certainly like to see it in the main project. I never ever thought I'd see this project take ppppu 60 FPS in any way, that takes a lot of work.

Consider this: to do this whole flash in 60 FPS, you'd basically have to do every work that was done twice and perhaps change the songs timing since the movement is slightly different. However, if you manage to do so, then my admiration for those working on this project goes up even higher.

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Since it's flash it can be automated.